Update on the Metroid Prime front
Jan. 6th, 2010 09:16 amWell, it didn't take me too long to acclimate to first-person 3d; the last couple of times I've played, the sessions have been around an hour, leaving me perhaps a little dizzy at the end, but not nearly-ill the way I was last week.
I like this game! While it's true that fights are performed with just a ray/missile gun (which I thought would detract from the experience, but it doesn't really), the puzzle solving and exploration are very Zelda-ish in feel, but with a significant difference. In Zelda, there's dungeons (each of which uses the tools you've acquired already, plus whatever goodie you get from the midboss) and the overworld (where you can initially explore areas with very few tools, but then more sub-areas open up as you get more tools). In Metroid Prime, there's no distinction. Everywhere I've gone (admittedly not very far yet!) I've seen places where I know I'll be able to go farther once I get the spiderball, boost ball, different raygun type, etc. And, happily, not every upgrade has been a reward of a boss fight; there's one that was the result of a puzzle solution, there's one behind a door that's unlockable only after you have a particular tool... It's kind of nice.
Now that I'm back at work, of course, my available playtime has decreased again. Ah well; one of the things that weekends are for.
I like this game! While it's true that fights are performed with just a ray/missile gun (which I thought would detract from the experience, but it doesn't really), the puzzle solving and exploration are very Zelda-ish in feel, but with a significant difference. In Zelda, there's dungeons (each of which uses the tools you've acquired already, plus whatever goodie you get from the midboss) and the overworld (where you can initially explore areas with very few tools, but then more sub-areas open up as you get more tools). In Metroid Prime, there's no distinction. Everywhere I've gone (admittedly not very far yet!) I've seen places where I know I'll be able to go farther once I get the spiderball, boost ball, different raygun type, etc. And, happily, not every upgrade has been a reward of a boss fight; there's one that was the result of a puzzle solution, there's one behind a door that's unlockable only after you have a particular tool... It's kind of nice.
Now that I'm back at work, of course, my available playtime has decreased again. Ah well; one of the things that weekends are for.