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For anyone interested in Super Paper Mario:
For heaven's sake, when you've opened up the gerbil wheel room in chapter 2-3, go look at a walkthrough. It is a (1) dumb puzzle to which Nintendo (2) somehow managed to fail to provide the player with a clue for, until after the required task has already been completed, i.e. you don't know exactly what you're working for, and you don't meet the character with that information until after you've already done what he needs you to do in order for the next thing to happen. And when the solution to a puzzle involves the player sitting and being bored for over 5 minutes, that's just ridiculous.
This was even worse than the boss battle at the end of chapter 1, where there was no real indication as to *how* you were supposed to effectively target its weak spot. That was another walkthrough moment.
Sigh. Much of the game is very good, but there are occasional aggravating issues.
For heaven's sake, when you've opened up the gerbil wheel room in chapter 2-3, go look at a walkthrough. It is a (1) dumb puzzle to which Nintendo (2) somehow managed to fail to provide the player with a clue for, until after the required task has already been completed, i.e. you don't know exactly what you're working for, and you don't meet the character with that information until after you've already done what he needs you to do in order for the next thing to happen. And when the solution to a puzzle involves the player sitting and being bored for over 5 minutes, that's just ridiculous.
This was even worse than the boss battle at the end of chapter 1, where there was no real indication as to *how* you were supposed to effectively target its weak spot. That was another walkthrough moment.
Sigh. Much of the game is very good, but there are occasional aggravating issues.