A Wii update
Jul. 14th, 2007 10:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Zelda: Almost done with the Lakebed Temple. I found both pieces of heart (8 heart containers! Yeah baby!), and have only to unlock the boss door and find out what that's all about. I expect an interesting cinematic once I've got the third and final Fused Shadow given what the last district spirit showed me. Point of pride: No looking at walkthroughs on this one! (Yet.)
Rayman: Completed another day, this one with a warthog race as the final task. Maybe it was because I'd done a decent amount of practicing on the course over the last month or two (the huz completed that day some time ago, and thus opened up the day's tasks in Score mode), but I'm still rather proud of the fact that I managed to win the race on only my third try - and didn't have to get the huz to win it for me this time. :)
Wii sports: Well, er.. this is kind of a dis-accomplishment. I did a fitness test the other morning for the first time in ages. And because I wanted to have a bit of a workout, I used the nunchuk, which allows the boxing minigames to be used in the test. I did not expect all three tests to be boxing games! Because the controls on the boxing games are kind of iffy, "Oh no! You've added 46 years to your score!" At least it should be pretty easy to lower it from the current 73 years or whatever the dreadful score was.
Super Monkey Balls: The huz played the regular game for a while, and realized during the irritating boss stage of World 2 why it was so frustrating: the camera angle changes to focus on the boss rather than staying fixed behind the player. As a result, it's MUCH more difficult to control the angle of the stage than it should be. Rrrr. We also played a few of the minigames... and ya know? They really aren't as well done as Rayman, for the most part. Some are pretty decent (the driving game, darts, frisbee golf, the birds). But many more are thwarted by poor instructions (we never did quite figure out how to control the adjunct ball in Monkey Target; the spearfishing one, the bowling one), are really really really dumb (fruitbasket and Rock Paper Scissors), really poorly implemented (fencing), or just plain bad (trombone). And while the colors are bright and the mood hyper, the overall execution feels unpolished and/or flawed. We're guessing that this one got pretty good reviews due to the fact that it was one of the better offerings for the system at release time.
Looking forward to: probably Super Paper Mario at some point, possibly Super Mario Galaxy, definitely Rayman 2. Possibly Wii Fit, because the balance board looks like it's going to be a super peripheral in the future. I see a snowboarding game, and I *definitely* see a full-blown Dance Dance Revolution game with simultaneous balance board and remote-nunchuck action.
Rayman: Completed another day, this one with a warthog race as the final task. Maybe it was because I'd done a decent amount of practicing on the course over the last month or two (the huz completed that day some time ago, and thus opened up the day's tasks in Score mode), but I'm still rather proud of the fact that I managed to win the race on only my third try - and didn't have to get the huz to win it for me this time. :)
Wii sports: Well, er.. this is kind of a dis-accomplishment. I did a fitness test the other morning for the first time in ages. And because I wanted to have a bit of a workout, I used the nunchuk, which allows the boxing minigames to be used in the test. I did not expect all three tests to be boxing games! Because the controls on the boxing games are kind of iffy, "Oh no! You've added 46 years to your score!" At least it should be pretty easy to lower it from the current 73 years or whatever the dreadful score was.
Super Monkey Balls: The huz played the regular game for a while, and realized during the irritating boss stage of World 2 why it was so frustrating: the camera angle changes to focus on the boss rather than staying fixed behind the player. As a result, it's MUCH more difficult to control the angle of the stage than it should be. Rrrr. We also played a few of the minigames... and ya know? They really aren't as well done as Rayman, for the most part. Some are pretty decent (the driving game, darts, frisbee golf, the birds). But many more are thwarted by poor instructions (we never did quite figure out how to control the adjunct ball in Monkey Target; the spearfishing one, the bowling one), are really really really dumb (fruitbasket and Rock Paper Scissors), really poorly implemented (fencing), or just plain bad (trombone). And while the colors are bright and the mood hyper, the overall execution feels unpolished and/or flawed. We're guessing that this one got pretty good reviews due to the fact that it was one of the better offerings for the system at release time.
Looking forward to: probably Super Paper Mario at some point, possibly Super Mario Galaxy, definitely Rayman 2. Possibly Wii Fit, because the balance board looks like it's going to be a super peripheral in the future. I see a snowboarding game, and I *definitely* see a full-blown Dance Dance Revolution game with simultaneous balance board and remote-nunchuck action.