Zelda stuff
Sep. 19th, 2007 10:53 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hot spring water and the Goron on the bridge: Okay, I now know how it's supposed to work. Tried a few times and failed due to accidental ..spillage.. when encountering enemies. I'm sure it's do-able; I just haven't succeeded yet.
Lost Woods and Temple of Time: Huh. It's somewhat easier doing this as a human, and when you know what to expect wrt enemy encounters. My general strategy: Enter new room, look around a moment while waiting for enemies to appear, spin attack (which, unlike Wolf's multi-enemy attack, does *not* disorient Link), look around and explore room. Repeat as needed (e.g. climb up tree a step, wait for enemies, kill, proceed). Mind you, it still took me plenty of time to go through it, partially because as a human you have time to realize, "Hey, I've been in this room before - how'd I manage to get so turned around??," and spend needless time trying to backtrack, or checking each of the (sometimes several) possible exits from a room. I even considered trying to map at some point, but realized that since Skull Kid was moving in a way that didn't necessarily enter a brand-new room with every move, a map wouldn't necessarily be all that useful.
Once I did actually finish off the Skull Kid, I wandered around the Sacred Grove for, um, awhile. Finally had to look at a walkthrough to find out how to open the Temple of Time. (Gee, you would think that with all the hours I spent watching the huz play Ocarina, I might have had *some* clue of what to do. Nope!)
Temple of Time theme: Put weights on pressure pads to open stuff up. Huh, wonder if the pads I just weighted down have opened the gates in the room with the icky spider pit, in addition to the door I just went through...
Lost Woods and Temple of Time: Huh. It's somewhat easier doing this as a human, and when you know what to expect wrt enemy encounters. My general strategy: Enter new room, look around a moment while waiting for enemies to appear, spin attack (which, unlike Wolf's multi-enemy attack, does *not* disorient Link), look around and explore room. Repeat as needed (e.g. climb up tree a step, wait for enemies, kill, proceed). Mind you, it still took me plenty of time to go through it, partially because as a human you have time to realize, "Hey, I've been in this room before - how'd I manage to get so turned around??," and spend needless time trying to backtrack, or checking each of the (sometimes several) possible exits from a room. I even considered trying to map at some point, but realized that since Skull Kid was moving in a way that didn't necessarily enter a brand-new room with every move, a map wouldn't necessarily be all that useful.
Once I did actually finish off the Skull Kid, I wandered around the Sacred Grove for, um, awhile. Finally had to look at a walkthrough to find out how to open the Temple of Time. (Gee, you would think that with all the hours I spent watching the huz play Ocarina, I might have had *some* clue of what to do. Nope!)
Temple of Time theme: Put weights on pressure pads to open stuff up. Huh, wonder if the pads I just weighted down have opened the gates in the room with the icky spider pit, in addition to the door I just went through...