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Tom Armitage has an interesting blogpost about gaming (mostly videogames, though at least some of his arguments could apply to other types of games as well) and how the generalized skills learned from them - communication, data-crunching, personnel management - could prove useful in running the real world. Read all about it here.

Date: 2009-01-01 02:02 am (UTC)
From: [identity profile] marginaleye.livejournal.com
I always thought that game designers ought to write the tax code.

Think about it: A game designer has to explain complicated and unambiguous procedures to volunteers, who can just give up, pitch the rulebook, and walk away whenever they want to. Clarity, brevity, and elegance are all advantageous.

Um... I meant paper-and-pencil games, of course, not video games.
Edited Date: 2009-01-01 02:02 am (UTC)

Date: 2009-01-01 09:29 pm (UTC)
From: [identity profile] amethyst73.livejournal.com
That sounds like a good idea. But I wonder about the wisdom of introducing random encounters with Beholders and the like while filling out line 15. ;)

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