New game...
Dec. 30th, 2009 12:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I got tired of Paper Mario: 1000-Year Door after about 20 hours of play. I don't know why, but it's just not engaging enough. And you know, I have few enough gaming hours that I should spend them playing games I really enjoy.
I'd been planning on acquiring Final Fantasy Crystal Chronicles: Crystal Bearers shortly after Christmas and doing that, but the reviews of it are short enough of stellar that I can wait until it drops in price as a used pickup. Huz bought a copy of Metroid Prime Trilogy around Thanksgiving, and has been enjoying Metroid Prime a lot. So I decided to give it a go.
As in the earlier Metroid games, the introductory sequence has you enter a structure, make your way to the center, fight a not-very-powerful boss, and make your way back out. The way out is different than the way in (because, eek, the structure is collapsing due somehow to the death of the boss you've just offed) and you're under a time limit to get out (because, eek, the structure is collapsing.. etc). On the way in, you're given brief instruction on a number of tools that you have in your inventory (and then lose once you've escaped from the structure). On the way out, you have to use another tool (the grapple beam) that you weren't given practice with on your way in. The grapple beam requires good timing, which for whatever reason I just don't have. Three separate times I attempted to get out, and always got stuck at the grapple beam part. Huz finally did the sequence for me. Given that he's many hours into the game and still hasn't reacquired the grapple beam, I'm going to assume that when the player is finally given the grapple beam again, you're also given a nice, quiet space to practice with the damn thing till you figure out the timing if it's not already inherently simple for you.
Also in my initial attempt, I had the same motion-sickness problems that I used to have with Zelda: Twilight Princess. So, now that I'm in a nice safe area down on the planet, I'll train myself the same way I did doing Z:TP: set a timer for 15 minutes of allowed play time, then work my way up to 20, then 30, then figure I'm okay after that. First person perspective is a slightly odd affair, and I haven't gotten used to the fact that I have to direct the camera at all times that I'm not in morph ball form. I find it can get disorienting very quickly; this will be another good reason for using the timer at first.
Metroid Prime really is quite pretty, even though it's 'just' a GameCube upgrade. More thoughts as I have more experience.
I'd been planning on acquiring Final Fantasy Crystal Chronicles: Crystal Bearers shortly after Christmas and doing that, but the reviews of it are short enough of stellar that I can wait until it drops in price as a used pickup. Huz bought a copy of Metroid Prime Trilogy around Thanksgiving, and has been enjoying Metroid Prime a lot. So I decided to give it a go.
As in the earlier Metroid games, the introductory sequence has you enter a structure, make your way to the center, fight a not-very-powerful boss, and make your way back out. The way out is different than the way in (because, eek, the structure is collapsing due somehow to the death of the boss you've just offed) and you're under a time limit to get out (because, eek, the structure is collapsing.. etc). On the way in, you're given brief instruction on a number of tools that you have in your inventory (and then lose once you've escaped from the structure). On the way out, you have to use another tool (the grapple beam) that you weren't given practice with on your way in. The grapple beam requires good timing, which for whatever reason I just don't have. Three separate times I attempted to get out, and always got stuck at the grapple beam part. Huz finally did the sequence for me. Given that he's many hours into the game and still hasn't reacquired the grapple beam, I'm going to assume that when the player is finally given the grapple beam again, you're also given a nice, quiet space to practice with the damn thing till you figure out the timing if it's not already inherently simple for you.
Also in my initial attempt, I had the same motion-sickness problems that I used to have with Zelda: Twilight Princess. So, now that I'm in a nice safe area down on the planet, I'll train myself the same way I did doing Z:TP: set a timer for 15 minutes of allowed play time, then work my way up to 20, then 30, then figure I'm okay after that. First person perspective is a slightly odd affair, and I haven't gotten used to the fact that I have to direct the camera at all times that I'm not in morph ball form. I find it can get disorienting very quickly; this will be another good reason for using the timer at first.
Metroid Prime really is quite pretty, even though it's 'just' a GameCube upgrade. More thoughts as I have more experience.