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[personal profile] amethyst73
There is one sort of irritating aspect to Okami.  Every so often, you are effectively given a task of "Execute this particular brushstroke successfully several times in a row" to get the game to progress.  This is not as easy as it sounds; the brushstrokes are sometimes not 'read' correctly by the game (a circle can be interpreted a few different ways depending on what the game sees as the background you're drawing on); or sometimes you're unable to complete it successfully in a limited period of time. 

If you fail at any point in one of these multi-draw sequences, you're taken back to the beginning of it.  With the dialogue.  Slowly.  With no way to skip the dialogue and just try the task again.  And with no way to exit the sequence short of restarting or turning off the game.

*sigh* At least nobody's tried to eat me while attempting one of these tasks.  Not yet, anyway.

Date: 2008-06-20 07:12 am (UTC)
From: [identity profile] nezumiko.livejournal.com
Let me guess, the bloom the flowers on the tree sequence? Oh the cursing that went on in this apartment when I hit that sequence, and the annoyance at the long dialogue scene with the drunken old man, repeated over and over every time I failed to get those circles drawn correctly and speedily. Sadly the only remedy is practice and going as fast as you can.

Date: 2008-06-20 05:02 pm (UTC)
From: [identity profile] amethyst73.livejournal.com
Got it in one. I did eventually get it, but it took like seven tries. And yeah, I was more than ready to cuss out the drunken old man by the end of it.

The other thing I'm mildly irritated by is that in the combat sequences, there's no possibility to automatically 'lock on' to the enemy you want to hit. (I got really used to that ability in Zelda TP.) Instead, you actually have to be careful of where you're pointing and whether you're near enough (or far enough). Mild hmph.

Date: 2008-06-20 09:05 pm (UTC)
From: [identity profile] amethyst73.livejournal.com
As a secondary thought, if this was hard with the Wiimote, it must have been really egregious with the PS2 controller.

Date: 2008-06-21 12:20 am (UTC)
From: [identity profile] nezumiko.livejournal.com
It was absolutely brutal. When I heard they were porting it to Wii I thought that was great, since at least the motions might be semi-natural. What I really want for that game is for my Wacom tablet to work with it.

Date: 2008-06-21 12:39 am (UTC)
From: [identity profile] amethyst73.livejournal.com
Yeah. More than once, I've thought that *really* what it needs is a stylus interface.

Huz has the Inferno stroke now. Burn, baby, burn...

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