Well, okay, no game is *perfect*
Jun. 19th, 2008 10:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
There is one sort of irritating aspect to Okami. Every so often, you are effectively given a task of "Execute this particular brushstroke successfully several times in a row" to get the game to progress. This is not as easy as it sounds; the brushstrokes are sometimes not 'read' correctly by the game (a circle can be interpreted a few different ways depending on what the game sees as the background you're drawing on); or sometimes you're unable to complete it successfully in a limited period of time.
If you fail at any point in one of these multi-draw sequences, you're taken back to the beginning of it. With the dialogue. Slowly. With no way to skip the dialogue and just try the task again. And with no way to exit the sequence short of restarting or turning off the game.
*sigh* At least nobody's tried to eat me while attempting one of these tasks. Not yet, anyway.
If you fail at any point in one of these multi-draw sequences, you're taken back to the beginning of it. With the dialogue. Slowly. With no way to skip the dialogue and just try the task again. And with no way to exit the sequence short of restarting or turning off the game.
*sigh* At least nobody's tried to eat me while attempting one of these tasks. Not yet, anyway.
no subject
Date: 2008-06-20 07:12 am (UTC)no subject
Date: 2008-06-20 05:02 pm (UTC)The other thing I'm mildly irritated by is that in the combat sequences, there's no possibility to automatically 'lock on' to the enemy you want to hit. (I got really used to that ability in Zelda TP.) Instead, you actually have to be careful of where you're pointing and whether you're near enough (or far enough). Mild hmph.
no subject
Date: 2008-06-20 09:05 pm (UTC)no subject
Date: 2008-06-21 12:20 am (UTC)no subject
Date: 2008-06-21 12:39 am (UTC)Huz has the Inferno stroke now. Burn, baby, burn...